scort.cc
/ work

work

a bunch of stuff i've made, all varying in scopes and sizes

Overwatch Workshop
all scripts were built with OSTW compiling requires my personal macros, a collection of shorthand and quality-of-life functions to make OSTW development less of a hassle
Yet Another Tryhard FFA
November 2020 - February 2026
Rebalanced FFA gamemode, intended for competitive players to include in their warm-up or practice regimen. Includes dynamic statistics, an in-game cursor menu that allows players to customize their experience, custom Japanese/Korean localization, and a slew of lobby host options via Workshop Settings. Colloquially known as 'YATFFA'. Updates happen when new heroes are added that I believe are relevant to the gamemode's goals.
Instagib
October 2020 - Present
Fast paced, high mobility Xonotic / Quake 3 Arena / UT2004 inspired one-shot-one-kill gamemode with a variety of pickups to dramatically modify weapon or player ability. A personal pet project of mine that has been used to practice vector math. I occasionally update this with new features and ideas whenever inspiration strikes. An early unpublished and unpolished version from Oct 2020 can be played with the import code 'APPPX'.
Molotov with Physics
April 2021
Proof of concept custom projectile that does not use the built-in 'Create Projectile' function introduced to Overwatch Workshop in late 2023, nor in-engine physics.
Waving Cube
March 2023
Simple waving cube visualization.
Swiss
July 2023
Unfinished 'swiss army knife' in-game bot replay editor with only the custom scrubbing timeline UI finished. It was intended to assist in the creation of short-form content. Originally conceived for the LA Gladiators' social media team prior to the firing of all creatives due to the parent company going defunct in October 2023, but minor development briefly continued afterwards.
Mimic
February 2020 - February 2024
1v1, 2v2, or 3v3 mode where many bots spawn to fight by your side and mimics every action that you do. Bot amount changes dynamically based on the amount of human players in the game.
Miscellaneous Scripts
2019 - 2023
Random variety of scripts that didn't end up being their own independent project for whatever reason, whether it be them evolving into larger projects, an experimental snippet, or just practice.
Mirror's Edge Catalyst Mods
requires Frosty Mod Manager
No Naturally Spawning K-Sec
February 2018
Removes enemy patrols in freeroam. Required mod for 'All Dashes No TP (ADNTP)' speedruns.
Lighting Overhaul for Better Skies
August 2017
Drastically modifies world lighting, and allows moonlight to cast shadows.
Takedowns in Freeroam
July 2017
Allows takedown interactions in freeroam.
Repaired Buildings
July 2017
Repairs any story related buildings in freeroam if they're broken due to story progression.
No Dirty Walls
July 2017
Removes dirty footprints, slide marks, dirt, and grime in the world.
No CC on Knockout
June 2017
Removes color correction flash on enemy knockouts.