/ work
work
a bunch of stuff i've made, all varying in scopes and sizes
Overwatch Workshop
all scripts were built with OSTW
compiling requires my personal macros, a collection of shorthand and quality-of-life functions to make OSTW development less of a hassle
Rebalanced FFA gamemode, intended for competitive players to include in their warm-up or practice regimen. Includes dynamic statistics, an in-game cursor menu that allows players to customize their experience, custom Japanese/Korean localization, and a slew of lobby host options via Workshop Settings. Colloquially known as 'YATFFA'. Updates happen when new heroes are added that I believe are relevant to the gamemode's goals. Fast paced, high mobility Xonotic / Quake 3 Arena / UT2004 inspired one-shot-one-kill gamemode with a variety of pickups to dramatically modify weapon or player ability. A personal pet project of mine that has been used to practice vector math. I occasionally update this with new features and ideas whenever inspiration strikes. An early unpublished and unpolished version from Oct 2020 can be played with the import code 'APPPX'. Proof of concept custom projectile that does not use the built-in 'Create Projectile' function introduced to Overwatch Workshop in late 2023, nor in-engine physics. Simple waving cube visualization. Unfinished 'swiss army knife' in-game bot replay editor with only the custom scrubbing timeline UI finished. It was intended to assist in the creation of short-form content. Originally conceived for the LA Gladiators' social media team prior to the firing of all creatives due to the parent company going defunct in October 2023, but minor development briefly continued afterwards. 1v1, 2v2, or 3v3 mode where many bots spawn to fight by your side and mimics every action that you do. Bot amount changes dynamically based on the amount of human players in the game. Random variety of scripts that didn't end up being their own independent project for whatever reason, whether it be them evolving into larger projects, an experimental snippet, or just practice.
Yet Another Tryhard FFA
November 2020 - February 2026
Instagib
October 2020 - Present
Molotov with Physics
April 2021
Waving Cube
March 2023
Swiss
July 2023
Mimic
February 2020 - February 2024
Miscellaneous Scripts
2019 - 2023
Mirror's Edge Catalyst Mods
requires Frosty Mod Manager Removes enemy patrols in freeroam. Required mod for 'All Dashes No TP (ADNTP)' speedruns. Drastically modifies world lighting, and allows moonlight to cast shadows. Allows takedown interactions in freeroam. Repairs any story related buildings in freeroam if they're broken due to story progression. Removes dirty footprints, slide marks, dirt, and grime in the world. Removes color correction flash on enemy knockouts.
No Naturally Spawning K-Sec
February 2018
Lighting Overhaul for Better Skies
August 2017
Takedowns in Freeroam
July 2017
Repaired Buildings
July 2017
No Dirty Walls
July 2017
No CC on Knockout
June 2017