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All made with OSTW

Variety of shorthand and quality-of-life functions to make OSTW development easier, also required for each project below

Rebalanced FFA mode with a configurable in-game cursor menu, alongside extensive lobby host options via Workshop Settings

Fast paced, high mobility, Quake-like one-shot game with various pickups to drastically change weapon or player ability

Proof of concept custom projectile without using the "Create Projectile" function

Simple waving cube visualization with configurable settings

Unfinished bot replay editor with a scrubbable timeline, intended to be a "swiss army knife" for Overwatch content creators

1v1, 2v2, or 3v3 mode with many bots that mimic every action that a human player does

Published modes on my workshop.codes

Misc scripts on my GitHub