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All made with OSTW

Variety of shorthand and quality-of-life functions to make OSTW development easier, also required for each project below

Rebalanced FFA mode with a configurable in-game cursor menu, alongside extensive lobby host options via Workshop Settings

Fast paced, high mobility, Quake-like one-shot game with various pickups to drastically change weapon or player ability
A very early unpublished and unpolished version of this mode (Oct 2020) can be played with import code "APPPX"

Proof of concept custom projectile without using the "Create Projectile" function introduced to OW in late 2023

Simple waving cube visualization with configurable settings

Unfinished "swiss army knife" bot replay editor for creators with a scrubbable timeline
Originally conceived for the LA Gladiators' social media team before the parent company went defunct in late 2023

1v1, 2v2, or 3v3 mode with many bots that mimic every action that a human player does

Published modes on my workshop.codes

Misc scripts on my GitHub